Classes & Growth
Class change system
Each base class branches into two. A class change alters the weapon you use and how you fight.
- Branches
- 3 at base → 6 after class change
- Physical
- Blade · Knight · Ranger · Jester
- Magical
- Psykeeper · Elementor
First class change, 6 types
| Class change | Base class | Weapon | Damage type | Range | Notes |
|---|---|---|---|---|---|
| Blade | Mercenary | One-handed sword + shield | Physical | Close | A balanced build with both attack and defense. |
| Knight | Mercenary | Two-handed axe | Physical | Close | Overwhelms enemies with heavy attack power. |
| Ranger | Acrobat | Bow | Physical | Far | Defeats enemies with powerful skill attacks. |
| Jester | Acrobat | Yo-yo | Physical | Far | Confuses enemies with a variety of added effects. |
| Psykeeper | Magician | Wand + shield | Magical | Far | Attacks enemies with skills of varied effects. |
| Elementor | Magician | Staff | Magical | Far | Takes down several enemies at once with heavy attacks. |
Weapon by class
Good to know
- Stat tendencies follow the base class. The Mercenary and Acrobat lines center on Strength, the Magician line on Intellect.
