Flyff Legacy
Classes & Growth

Class change system

Each base class branches into two. A class change alters the weapon you use and how you fight.

Branches
3 at base → 6 after class change
Physical
Blade · Knight · Ranger · Jester
Magical
Psykeeper · Elementor

First class change, 6 types

Class changeBase classWeaponDamage typeRangeNotes
BladeMercenaryOne-handed sword + shieldPhysicalCloseA balanced build with both attack and defense.
KnightMercenaryTwo-handed axePhysicalCloseOverwhelms enemies with heavy attack power.
RangerAcrobatBowPhysicalFarDefeats enemies with powerful skill attacks.
JesterAcrobatYo-yoPhysicalFarConfuses enemies with a variety of added effects.
PsykeeperMagicianWand + shieldMagicalFarAttacks enemies with skills of varied effects.
ElementorMagicianStaffMagicalFarTakes down several enemies at once with heavy attacks.

Weapon by class

BladeOne-handed sword + shield
KnightTwo-handed axe
RangerBow
JesterYo-yo
PsykeeperWand + shield
ElementorStaff

Good to know

  • Stat tendencies follow the base class. The Mercenary and Acrobat lines center on Strength, the Magician line on Intellect.